The team could have far more resources at its disposal as a result and thus gain talent to exploit the new possibilities of hardware and software. Obraxis estimates the consequences of this investment to be extremely positive from the point of view of the minds behind Subnautica. This was also made possible thanks to the purchase of the company by the PUBG makers, Krafton. Scott MacDonald then also quantifies the superficial impression of the expanding studio: in the past two to three years, the size has roughly doubled. They are not based at Unknown Worlds’ studio on the west coast of the USA. Buy-out, growth and home-grownįrom the job descriptions on relevant industry websites, it is not only clear that the studio is growing strongly, but also how the team is organised: A significant proportion of the developers – including the interviewee – work from their home offices. However, the team enjoyed playing the corresponding mods for the predecessors and is enthusiastic about them. Obraxis did not want to reveal more than that a multiplayer mode is currently not ruled out. And even if he can’t give any real details, he is already convinced that what is currently being created will blow the fans away. And the team is determined to make the best possible game for as many people as possible. So far, it is simply the next part of the series. What is the name of the next Subnautica part?Īpparently, the title doesn’t even have a final name internally, as he describes in the interview. And thanks to many new faces who are familiar with the technology, there is already a lot of know-how available. Everyone is very excited about what is possible with the new engine. All this takes a lot of time and therefore nothing can be shown at the moment. The next part builds on new foundations.įor example, the entire water tech will be rewritten. Regardless of whether it’s tools, shaders, materials or technologies that were once developed for Subnautica. However, the switch from Unity to Unreal probably entails quite a bit of extra work.īecause of the differences and other demands, the team started almost everything from scratch. It confirms what was already abundantly clear in job advertisements. Unknown Worlds has switched to the Unreal Engine 5 for the third part of the series.
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